AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on iOS in South Africa: Q3 2022
In Q3 2022, South Africa's top sandbox-like games on iOS demonstrated varied performance in downloads, revenue, and active users. Discover the trends and insights from Sensor Tower data.
In the third quarter of 2022, the top sandbox-like games on iOS in South Africa exhibited diverse trends in downloads, revenue, and active users. Here's a breakdown of their performance based on data from Sensor Tower.
Roblox from Roblox Corporation saw a steady weekly revenue, peaking at around $22K at the end of June and maintaining a range between $17K and $20K throughout the quarter. Weekly downloads fluctuated, with a notable peak of 3K in mid-July, before settling around 2K towards the end of the quarter. The game maintained a robust weekly active user base, peaking at 49K in late July and ending the quarter at approximately 47K.
Minecraft by Mojang started the quarter with a weekly revenue of about $5.2K, which gradually declined to approximately $2.9K by the end of September. Downloads remained relatively stable around 300 per week, while active users showed some variability, starting at 18.8K in late June, dipping mid-quarter, and ending at around 16.1K.
IMVU: 3D Avatar Creator & Chat from IMVU experienced fluctuations in weekly revenue, with a peak of $1.7K in mid-July, before stabilizing around $500-$1K towards the end of the quarter. Download numbers remained consistent, averaging around 200 per week. Active users peaked at 1.9K in mid-September but generally stayed within the range of 1.6K to 1.8K throughout the quarter.
ZEPETO: Avatar, Connect & Live by NAVER Z Corporation displayed a relatively stable revenue stream, peaking at $616 in late July, and fluctuating between $250 and $400 for the rest of the quarter. Downloads averaged around 100 per week, while active users remained steady, ranging from 1.4K to 1.6K.
PK XD: Fun, friends & games from Afterverse Games showed a varied performance in weekly revenue, peaking at $321 at the end of June and experiencing fluctuations around $200. Downloads saw significant peaks, notably reaching 482 in mid-July and 348 in mid-September, but generally remained below 150 per week. Active users also showed variability, peaking at 2.2K in mid-July and ending the quarter at approximately 1.2K.
These trends reflect the dynamic nature of the sandbox-like game market on iOS in South Africa. For more detailed insights, visit Sensor Tower.